Exact macro text

FF Stings

  • HARMSerpent Sting
  • HARMScorpid StingShift
  • HARMViper StingControl
#showtooltip [mod:ctrl] Viper Sting; [mod:shift] Scorpid Sting; Serpent Sting
/cast [mod:ctrl,harm,nodead] Viper Sting; [mod:shift,harm,nodead] Scorpid Sting; [harm,nodead] Serpent Sting

186 UTF-8 bytes · 186 characters · Version 1.0.0

Serpent Sting: recorded level 4; Scorpid Sting: recorded level 22; Viper Sting: recorded level 36. Confirm acquisition and other requirements in Details.

How this fits a Hunter key layout — compare shared keys and dedicated controls before choosing your pack.

Build and validation

Status
Researched
Target builds
1.60.1-beta
Tested builds
No recorded client test
Class / profile
Hunter / Damage
Specializations
Beast Mastery, Marksmanship, Survival

Targeting and features

Control: Viper Sting on current enemy → Otherwise Shift: Scorpid Sting on current enemy → Otherwise: Serpent Sting on current enemy

Modifier

Requirements

  • Serpent Sting learned; first recorded spellbook level 4.
  • Scorpid Sting learned; first recorded spellbook level 22.
  • Viper Sting learned; first recorded spellbook level 36.
  • Usable ranged weapon and ammunition; selected enemy 8–35 yards away. Viper Sting needs an enemy with Mana to drain.

Known limitations

  • Research only: not tested in the Forever client. Beta spell names, parser behaviour and requirements may change.
  • English spell names; check your spellbook and actual learned rank. Source IDs identify reference ranks, not a forced rank-1 cast.
  • Range, line of sight, resources, cooldowns and the global cooldown still apply. A macro does not detect readiness or choose your next combat action.
  • Only one Sting from you can remain on a given target in this source. A chosen unlearned or unusable Sting does not fall through to another.
  • Serpent damage can break crowd control. Scorpid is a hit-chance reduction here, not its Classic Strength/Agility effect.
  • Keep the listed modifier combination free of conflicting action-bar bindings. Each chosen spell requires its own keypress; this is not a sequence.

Notes

  • Researched 27 September 2026 against source beta build 1.60.1.70009. Spec lists are recommendations; actual learned spells and selected talents determine eligibility.
  • Ability metadata adapted from Talents Forever (Chris Baldwin), https://talentsforever.com, CC BY 4.0: https://creativecommons.org/licenses/by/4.0/. Original macro design and summaries by Allegedly Skilled.

Abilities

  • Serpent Sting
  • Scorpid Sting
  • Viper Sting

Spell IDs

  • 1978
  • 3043
  • 3034

Modifiers

  • Control: Viper Sting
  • Shift: Scorpid Sting

Sources

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