Choose Serpent, Scorpid or Viper Sting
Choose your sting with the keyboard: no modifier for Serpent, Shift for Scorpid, Control for Viper.
This macro is based on research and still needs testing in game. Check the requirements and known limits before trying it.
Exact macro text
FF Stings
HARMSerpent Sting
HARMScorpid StingShift
HARMViper StingControl
#showtooltip [mod:ctrl] Viper Sting; [mod:shift] Scorpid Sting; Serpent Sting
/cast [mod:ctrl,harm,nodead] Viper Sting; [mod:shift,harm,nodead] Scorpid Sting; [harm,nodead] Serpent Sting186 UTF-8 bytes · 186 characters · Version 1.0.0
Serpent Sting: recorded level 4; Scorpid Sting: recorded level 22; Viper Sting: recorded level 36. Confirm acquisition and other requirements in Details.
How this fits a Hunter key layout — compare shared keys and dedicated controls before choosing your pack.
Build and validation
- Status
- Researched
- Target builds
- 1.60.1-beta
- Tested builds
- No recorded client test
- Class / profile
- Hunter / Damage
- Specializations
- Beast Mastery, Marksmanship, Survival
Targeting and features
Control: Viper Sting on current enemy → Otherwise Shift: Scorpid Sting on current enemy → Otherwise: Serpent Sting on current enemy
Modifier
Requirements
- Serpent Sting learned; first recorded spellbook level 4.
- Scorpid Sting learned; first recorded spellbook level 22.
- Viper Sting learned; first recorded spellbook level 36.
- Usable ranged weapon and ammunition; selected enemy 8–35 yards away. Viper Sting needs an enemy with Mana to drain.
Known limitations
- Research only: not tested in the Forever client. Beta spell names, parser behaviour and requirements may change.
- English spell names; check your spellbook and actual learned rank. Source IDs identify reference ranks, not a forced rank-1 cast.
- Range, line of sight, resources, cooldowns and the global cooldown still apply. A macro does not detect readiness or choose your next combat action.
- Only one Sting from you can remain on a given target in this source. A chosen unlearned or unusable Sting does not fall through to another.
- Serpent damage can break crowd control. Scorpid is a hit-chance reduction here, not its Classic Strength/Agility effect.
- Keep the listed modifier combination free of conflicting action-bar bindings. Each chosen spell requires its own keypress; this is not a sequence.
Notes
- Researched 27 September 2026 against source beta build 1.60.1.70009. Spec lists are recommendations; actual learned spells and selected talents determine eligibility.
- Ability metadata adapted from Talents Forever (Chris Baldwin), https://talentsforever.com, CC BY 4.0: https://creativecommons.org/licenses/by/4.0/. Original macro design and summaries by Allegedly Skilled.
Abilities
- Serpent Sting
- Scorpid Sting
- Viper Sting
Spell IDs
- 1978
- 3043
- 3034
Modifiers
- Control: Viper Sting
- Shift: Scorpid Sting
Sources
- Talents Forever — all class spellbooks, talent trees and icon mappingsTalents Forever / Chris Baldwin · 1.60.1.70009; export generated 2026-09-26
- Macros: Essential InformationAdreaver / Blizzard community forums · General WoW secure macro syntax; Forever compatibility untested
