Strider Kick on your target
Attempt Strider Kick on your selected living enemy.
This macro is based on research and still needs testing in game. Check the requirements and known limits before trying it.
Exact macro text
FF Strider
HARMStrider Kick
#showtooltip Strider Kick
/cast [harm,nodead] Strider Kick58 UTF-8 bytes · 58 characters · Version 1.1.0
Strider Kick: recorded level 30 · talent: Strider Kick. Confirm acquisition and other requirements in Details.
How this fits a Hunter key layout — compare shared keys and dedicated controls before choosing your pack.
Build and validation
- Status
- Researched
- Target builds
- 1.60.1-beta
- Tested builds
- No recorded client test
- Class / profile
- Hunter / Damage
- Specializations
- Survival
Targeting and features
Current living hostile target → No living hostile target: no cast
Requirements
- Strider Kick learned; first recorded spellbook level 30.
- Select Strider Kick in Survival: minimum 21 valid points in that tree including this talent. Legacy point eligibility does not establish early spell acquisition.
- A usable melee weapon and a living enemy in melee range.
Known limitations
- Research only: not tested in the Forever client. Beta spell names, parser behaviour and requirements may change.
- English spell names; check your spellbook and actual learned rank. Source IDs identify reference ranks, not a forced rank-1 cast.
- Range, line of sight, resources, cooldowns and the global cooldown still apply. A macro does not detect readiness or choose your next combat action.
- The source describes damage and a movement-speed buff, not a spell interrupt.
- No separate attack-start command is included. Automatic attack behavior, including when the ability cannot be cast, still needs testing in the Forever client. Avoid pressing this key while preserving crowd control.
Notes
- Researched 27 September 2026 against source beta build 1.60.1.70009. Spec lists are recommendations; actual learned spells and selected talents determine eligibility.
- Ability metadata adapted from Talents Forever (Chris Baldwin), https://talentsforever.com, CC BY 4.0: https://creativecommons.org/licenses/by/4.0/. Original macro design and summaries by Allegedly Skilled.
- 4 October 2026, version 1.1.0: removed the separate /startattack command following player feedback. This changes the explicit attack-start behavior; it does not establish that every melee ability starts attacks automatically.
Abilities
- Strider Kick
Spell IDs
- 1317257
Sources
- Talents Forever — all class spellbooks, talent trees and icon mappingsTalents Forever / Chris Baldwin · 1.60.1.70009; export generated 2026-09-26
- Macros: Essential InformationAdreaver / Blizzard community forums · General WoW secure macro syntax; Forever compatibility untested
