Exact macro text

FF Light Judge

  • HELPHoly LightAlt self · friendly mouseover · friendly target
  • HARMJudgementSelected enemy · after healing branches
#showtooltip
/cast [mod:alt,@player][@mouseover,help,nodead][help,nodead] Holy Light; [harm,nodead] Judgement

109 UTF-8 bytes · 109 characters · Version 1.0.1

Holy Light: recorded level 1; Judgement: recorded level 4. Confirm acquisition and other requirements in Details.

How this fits a Paladin key layout — compare shared keys and dedicated controls before choosing your pack.

Build and validation

Status
Researched
Target builds
1.60.1-beta
Tested builds
No recorded client test
Class / profile
Paladin / Core
Specializations
Holy, Protection, Retribution

Targeting and features

Alt: yourself — Holy Light → Otherwise: living friendly mouseover — Holy Light → Otherwise: living friendly current target — Holy Light → Otherwise: living hostile current target — Judgement → No matching branch: no cast

ModifierMouseoverPaired help / harmSelf Cast

Requirements

  • Holy Light learned; source first-learning level 1. Judgement learned; source first-learning level 4. Each branch needs its own learned spell.
  • Judgement requires an already active learned seal. Choose the seal deliberately; its effect determines what Judgement does.
  • Holy Light is a cast-time heal. Judgement has a shorter range; a valid hostile target does not prove range or line of sight.

Known limitations

  • Researched design, not tested in the Forever client. Source beta names, acquisition and behaviour may change.
  • English spell names only. Unqualified casts use the learned rank selected by the client; reference spell IDs do not force rank 1.
  • The first matching branch wins. An out-of-range, obstructed, unlearned or otherwise unusable heal does not fall through to damage; cooldown or resource failure does not choose another spell.
  • Keep Alt plus this key free of conflicting bindings. Alt explicitly selects yourself, even with an enemy selected.
  • A living friendly mouseover takes priority over your selected enemy. Move the cursor off friendly units and frames when you intend to attack.
  • With no living friendly mouseover and no living friendly or hostile target, the unmodified key does nothing. Hold Alt deliberately to heal yourself.
  • Enemy mouseover alone does not select a damage recipient. This key does not retarget, pick a target of target, or choose the lowest-health ally.
  • One press attempts one spell. No automatic rotation, proc detection, cooldown fallback or cast cancellation is included.
  • Seal of Fury changes Judgement into a taunt. Keep a dedicated taunt key while tanking: a friendly mouseover on this hybrid key selects healing instead.
  • Does not apply, inspect or change your seal. With another seal, Judgement is not the Fury taunt; its effect is seal-dependent, not always direct damage.
  • Casting Holy Light while tanking or in melee trades time away from attacks and tank actions. Decide when it is appropriate; keep emergency healing and defensives separate.

Notes

  • Paladin hybrid set researched 27 September 2026. Keep the same pairings and positions across Holy, Protection and Retribution; these are ergonomic recommendations, not measured damage or healing optima.
  • The shared Holy Light / Judgement and Flash of Light / Holy Strike pairings are optional support layouts. Keep their roles stable if selected; Holy Shock is an additional talent-gated choice. Dedicated keys are an equally valid layout.
  • All hybrid keys use Alt self, living friendly mouseover, living friendly target, then living hostile target. Choose the question-mark icon when creating a paired key so #showtooltip can follow the selected branch; verify its behaviour in the client.
  • This set uses Alt self consistently. Older Protection starter support macros use Shift self; check those separate bindings before mixing sets.
  • Ability metadata adapted from Talents Forever / Chris Baldwin, https://talentsforever.com, CC BY 4.0. Original pairing recommendations and macro designs by Allegedly Skilled.
  • Stable early-learning pair for players choosing a compact support layout. It is situational across all three specs, not a universal primary action or a proven optimal pairing.
  • Flash of Light / Judgement is also a reasonable personal binding, but it would move the heal at level 20. This set keeps Holy Light paired with Judgement throughout.
  • For a dedicated layout, use separate heals and combat actions. For a compact layout, use this shared pair and retain only the independent time-critical actions needed by your role; every duplicate heal is not mandatory.

Abilities

  • Holy Light
  • Judgement

Spell IDs

  • 635
  • 20271

Modifiers

  • Alt: cast Holy Light on yourself

Sources

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