Exact macro text

FF Strike

  • HARMHoly Strike
#showtooltip Holy Strike
/cast [harm,nodead] Holy Strike

56 UTF-8 bytes · 56 characters · Version 1.1.0

Holy Strike: recorded level 6. Confirm acquisition and other requirements in Details.

How this fits a Paladin key layout — compare shared keys and dedicated controls before choosing your pack.

Build and validation

Status
Researched
Target builds
1.60.1-beta
Tested builds
No recorded client test
Class / profile
Paladin / Tanking
Specializations
Holy, Protection, Retribution

Targeting and features

Current living hostile target → No valid enemy: no action

Requirements

  • Holy Strike learned (level 6).
  • A melee weapon and a living hostile target.

Known limitations

  • Not tested in the Forever client; beta spell names and behaviour may change.
  • English spell names only. Confirm names and ranks against your spellbook.
  • Does not select a new enemy or guarantee a successful strike.
  • No separate attack-start command is included. Automatic attack behavior, including when the ability cannot be cast, still needs testing in the Forever client. Avoid pressing this key while preserving crowd control.

Notes

  • First Protection starter set, researched 24 September 2026. Spell IDs identify reference abilities or first ranks; the macro does not force rank 1.
  • Ability metadata adapted from Talents Forever (Chris Baldwin), https://talentsforever.com, CC BY 4.0: https://creativecommons.org/licenses/by/4.0/. Original macro design and summaries by Allegedly Skilled.
  • Holy Strike is baseline in source build 1.60.1.70009. Holy is included for deliberate melee use; the stable Protection-era ID does not impose a talent requirement.
  • 4 October 2026, version 1.1.0: removed the separate /startattack command following player feedback. This changes the explicit attack-start behavior; it does not establish that every melee ability starts attacks automatically.

Abilities

  • Holy Strike

Spell IDs

  • 679

Sources

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