Exact macro text

FF Hybrid Chain

  • HELPChain HealAlt self · friendly mouseover · friendly target
  • HARMChain LightningSelected enemy · after friendly branches
#showtooltip
/cast [mod:alt,@player][@mouseover,help,nodead][help,nodead] Chain Heal; [harm,nodead] Chain Lightning

115 UTF-8 bytes · 115 characters · Version 1.0.0

Chain Heal: recorded level 40; Chain Lightning: recorded level 32. Confirm acquisition and other requirements in Details.

How this fits a Shaman key layout — compare shared keys and dedicated controls before choosing your pack.

Build and validation

Status
Researched
Target builds
1.60.1-beta, 1.60.1.70009
Tested builds
No recorded client test
Class / profile
Shaman / Core
Specializations
Elemental, Enhancement, Restoration

Targeting and features

Alt: yourself — Chain Heal → Otherwise: living friendly mouseover — Chain Heal → Otherwise: living friendly current target — Chain Heal → Otherwise: living hostile current target — Chain Lightning → No matching branch: no cast

ModifierMouseoverPaired help / harmSelf Cast

Requirements

  • Chain Heal learned; source first-learning level 40; Chain Lightning learned; source first-learning level 32. Each action needs its own learned spell.

Known limitations

  • Researched design, not tested in the Forever client. Beta names, requirements and behavior may change.
  • English spell names only. Unqualified casts use the learned rank selected by the client; reference spell IDs do not force rank 1.
  • The first matching branch wins. An out-of-range, obstructed, unlearned or otherwise unusable helpful action does not fall through to the hostile action. Cooldown or resource failure never chooses another spell.
  • Keep Alt plus this key free of conflicting bindings. Alt explicitly selects yourself even with an enemy selected.
  • A living friendly mouseover takes priority over your selected enemy. Move the cursor off friendly units and frames when you intend to use the hostile action.
  • Enemy mouseover cannot redirect the hostile action. No target-of-target branch, automatic self fallback, retargeting or lowest-health selection is included.
  • Dead mouseover units are skipped, so a living selected enemy can still receive the hostile action. With no matching living recipient and no Alt, no spell is selected.
  • One press attempts one spell. No rotation, proc detection, cooldown fallback, /stopcasting or explicit /startattack is included. Normal cast and channel interactions still apply.
  • Chain Lightning can hit additional nearby enemies and break crowd control or engage an unwanted target. Keep this key separate from the single-target primary pair.
  • The macro selects only the first recipient. Spell behavior determines later jumps; the macro cannot choose the lowest-health allies or safe enemy bounces.
  • Chain Heal is learned after Chain Lightning. A friendly branch before learning Chain Heal fails without a damage fallback.
  • The current source limits Chain Heal jumps to party members when its first recipient is a party member. Actual jump eligibility and positioning need client tests.
  • Maelstrom Weapon is Lightning Bolt-only in the reviewed source; it does not establish an instant Chain Heal or Chain Lightning.

Notes

  • Keep these paired abilities in the same positions across this class's three specs. Add optional talent keys separately instead of remapping a shared pair.
  • Pairings are Allegedly Skilled recommendations for predictable bindings, not measured damage, healing or mana optima. Sharing a key grants no mechanical bonus and does not cast both spells.
  • All new hybrid keys use Alt self, living friendly mouseover, living friendly selected target, then living hostile selected target. Choose the question-mark icon for a paired key and verify its tooltip in the client.
  • Source first-learning levels and actual talent allocations are distinct requirements; neither a preferred spec label nor extra Legacy points prove spell acquisition.
  • Ability metadata adapted from Chris Baldwin / Talents Forever, https://talentsforever.com, CC BY 4.0. Macro designs and pairing recommendations are original Allegedly Skilled work.
  • Optional third shared pair: both spells chain, giving the group-action position a consistent meaning. Use only when healing jumps or hostile cleave are deliberate.
  • This is not a replacement for Healing Wave / Lightning Bolt and does not choose between single-target and group actions.

Abilities

  • Chain Heal
  • Chain Lightning

Spell IDs

  • 1064
  • 421

Modifiers

  • Alt: cast Chain Heal on yourself

Sources

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