Exact macro text

Water Walking

  • HELPWater Walking
  • CANCELWater WalkingRemoves player aura only
#showtooltip Water Walking
/cancelaura [mod:shift] Water Walking
/cast [nomod:shift,mod:alt,@player][nomod:shift,@mouseover,help,nodead][nomod:shift,help,nodead] Water Walking

175 UTF-8 bytes · 175 characters · Version 1.0.0

Water Walking: recorded level 28. Water Walking removal: active self aura; no training gate. Confirm acquisition and other requirements in Details.

How this fits a Shaman key layout — compare shared keys and dedicated controls before choosing your pack.

Build and validation

Status
Researched
Target builds
1.60.1-beta, 1.60.1.70009
Tested builds
No recorded client test
Class / profile
Shaman / Utility
Specializations
Elemental, Enhancement, Restoration

Targeting and features

Shift: remove own Water Walking; no cast → Otherwise Alt: self → Otherwise living friendly mouseover → Otherwise living friendly target

ModifierMouseoverSelf Cast

Requirements

  • Cast branch only: Learned Water Walking; the source records its first rank at level 28. Each higher rank must be learned separately.
  • Cast branch only: Water Walking: Reagents: Fish Oil.
  • Cancel branch: the named aura must currently be on your character; no learned spell, talent or reagent is required to remove it.

Known limitations

  • Research-supported design for beta 1.60.1.70009; no recorded in-client macro tests. English spell names require localization on other clients.
  • The first matching target branch wins; an out-of-range, line-of-sight, immune or otherwise invalid recipient does not fall through to another target.
  • Modifier keybindings can intercept the combination. Spell selection is manual; an unlearned or unavailable modifier action does not fall back to the default spell.
  • Damage can remove Water Walking. Removing it may cause you to fall into water; it never removes another player's aura.
  • Cast branch consumes Fish Oil; cancellation consumes none and does not require the spell to be learned.

Notes

  • Spell IDs identify the sourced first-rank reference; unranked names request the learned rank selected by the client. A spellbook tab is not a specialization lock.
  • Talent and level records are provisional beta extraction, not proof of spell acquisition.
  • Spell and talent data attribution: Chris Baldwin / Talents Forever, CC BY 4.0. Icon artwork remains Blizzard property; research does not imply affiliation.

Abilities

  • Water Walking

Spell IDs

  • 546

Modifiers

  • Shift: remove own buff
  • Alt without Shift: self cast

Sources

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