1.60.1-beta · Macro design underway

Rogue macros

Assassination · Combat · Subtlety · Roles: melee damage, control

Published macros

26 macros

“Researched” macros still need testing in game. Open Details to check targeting, requirements and known limits.

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26 of 26 published macros shown

RogueLevellingResearched

Ambush or Shift Garrote from Stealth

  • HARMAmbush
  • HARMGarroteShift

Choose your damaging opener explicitly: Ambush normally or Garrote with Shift.

Assassination · Combat · Subtlety · Target: 1.60.1-beta

Not yet tested in game

Ambush: recorded level 18; Garrote: recorded level 14. Confirm acquisition and other requirements in Details.

In-game nameFF Opener
Modifier
Details for Ambush or Shift Garrote from Stealth

Macro text

#showtooltip [mod:shift] Garrote; Ambush
/cast [mod:shift,stealth,harm,nodead] Garrote; [nomod:shift,stealth,harm,nodead] Ambush
Full requirements, targeting and sources
RogueDamageResearched

Backstab on your target

  • HARMBackstab

Attempt Backstab on your selected living enemy while out of stealth.

Assassination · Combat · Subtlety · Target: 1.60.1-beta

Not yet tested in game

Backstab: recorded level 4. Confirm acquisition and other requirements in Details.

In-game nameFF Backstab
No derived feature tags
Details for Backstab on your target

Macro text

#showtooltip Backstab
/cast [nostealth,harm,nodead] Backstab
Full requirements, targeting and sources
  • HELPBlade FlurrySelf
  • HELPAdrenaline RushSelf · Shift

Activate the Combat cooldown you deliberately choose.

Combat · Target: 1.60.1-beta

Not yet tested in game

Blade Flurry: recorded level 30 · talent: Blade Flurry; Adrenaline Rush: recorded level 40 · talent: Adrenaline Rush. Confirm acquisition and other requirements in Details.

In-game nameFF Combat CDs
Modifier
Details for Blade Flurry or Shift Adrenaline Rush

Macro text

#showtooltip [mod:shift] Adrenaline Rush; Blade Flurry
/cast [mod:shift] Adrenaline Rush; Blade Flurry
Full requirements, targeting and sources
  • CANCELBlade FlurrySelf

Remove your active Blade Flurry aura without casting it again.

Combat · Target: 1.60.1-beta

Not yet tested in game

Blade Flurry: active self aura; no training gate. Confirm acquisition and other requirements in Details.

In-game nameFF Cancel Flurry
No derived feature tags
Details for Cancel Blade Flurry before unsafe cleave

Macro text

#showtooltip Blade Flurry
/cancelaura Blade Flurry
Full requirements, targeting and sources
RogueUtilityResearched

Deliberate Shift Preparation

  • HELPPreparationSelf · Shift

Require Shift before attempting the Subtlety cooldown reset.

Subtlety · Target: 1.60.1-beta

Not yet tested in game

Preparation: recorded level 30 · talent: Preparation. Confirm acquisition and other requirements in Details.

In-game nameFF Preparation
Modifier
Details for Deliberate Shift Preparation

Macro text

#showtooltip Preparation
/cast [mod:shift] Preparation
Full requirements, targeting and sources
  • HARMDistractChosen ground area

Stop your attack and open Distract for manual ground placement.

Assassination · Combat · Subtlety · Target: 1.60.1-beta

Not yet tested in game

Distract: recorded level 22. Confirm acquisition and other requirements in Details.

In-game nameFF Distract
No derived feature tags
Details for Distract with a deliberate ground reticle

Macro text

#showtooltip Distract
/stopattack
/cast Distract
Full requirements, targeting and sources
  • HELPStealthSelf

Stop melee attacks and enter Stealth only while out of combat.

Assassination · Combat · Subtlety · Target: 1.60.1-beta

Not yet tested in game

Stealth: recorded level 1. Confirm acquisition and other requirements in Details.

In-game nameFF Stealth
No derived feature tags
Details for Enter Stealth without toggling it off

Macro text

#showtooltip Stealth
/stopattack
/cast [nocombat] !Stealth
Full requirements, targeting and sources
RogueLevellingResearched

Evasion or Shift Sprint

  • HELPEvasionSelf
  • HELPSprintSelf · Shift

Choose dodge defence normally or movement speed with Shift.

Assassination · Combat · Subtlety · Target: 1.60.1-beta

Not yet tested in game

Evasion: recorded level 8; Sprint: recorded level 10. Confirm acquisition and other requirements in Details.

In-game nameFF Escape
Modifier
Details for Evasion or Shift Sprint

Macro text

#showtooltip [mod:shift] Sprint; Evasion
/cast [mod:shift] Sprint; Evasion
Full requirements, targeting and sources
RogueDamageResearched

Eviscerate or Shift Rupture

  • HARMEviscerate
  • HARMRuptureShift

Spend existing combo points on your selected enemy with an explicit direct-damage or bleed choice.

Assassination · Combat · Subtlety · Target: 1.60.1-beta

Not yet tested in game

Eviscerate: recorded level 1; Rupture: recorded level 20. Confirm acquisition and other requirements in Details.

In-game nameFF Finish
Modifier
Details for Eviscerate or Shift Rupture

Macro text

#showtooltip [mod:shift] Rupture; Eviscerate
/cast [mod:shift,harm,nodead] Rupture; [nomod:shift,harm,nodead] Eviscerate
Full requirements, targeting and sources
  • HARMExpose Armor

Attempt the armor finisher on the enemy you deliberately selected.

Assassination · Combat · Subtlety · Target: 1.60.1-beta

Not yet tested in game

Expose Armor: recorded level 14. Confirm acquisition and other requirements in Details.

In-game nameFF Expose
No derived feature tags
Details for Expose Armor on the combo-point target

Macro text

#showtooltip Expose Armor
/cast [harm,nodead] Expose Armor
Full requirements, targeting and sources
RogueDamageResearched

Ghostly Strike on your target

  • HARMGhostly Strike

Attempt Ghostly Strike on your selected living enemy while out of stealth.

Subtlety · Target: 1.60.1-beta

Not yet tested in game

Ghostly Strike: recorded level 20 · talent: Ghostly Strike. Confirm acquisition and other requirements in Details.

In-game nameFF Ghostly
No derived feature tags
Details for Ghostly Strike on your target

Macro text

#showtooltip Ghostly Strike
/cast [nostealth,harm,nodead] Ghostly Strike
Full requirements, targeting and sources
RogueUtilityResearched

Gouge with auto-attack stopped

  • HARMGouge

Stop attacking and attempt Gouge on your selected enemy.

Assassination · Combat · Subtlety · Target: 1.60.1-beta

Not yet tested in game

Gouge: recorded level 6. Confirm acquisition and other requirements in Details.

In-game nameFF Gouge
No derived feature tags
Details for Gouge with auto-attack stopped

Macro text

#showtooltip Gouge
/stopattack
/cast [harm,nodead] Gouge
Full requirements, targeting and sources
RogueDamageResearched

Hemorrhage on your target

  • HARMHemorrhage

Attempt Hemorrhage on your selected living enemy while out of stealth.

Subtlety · Target: 1.60.1-beta

Not yet tested in game

Hemorrhage: recorded level 30 · talent: Hemorrhage. Confirm acquisition and other requirements in Details.

In-game nameFF Hemorrhage
No derived feature tags
Details for Hemorrhage on your target

Macro text

#showtooltip Hemorrhage
/cast [nostealth,harm,nodead] Hemorrhage
Full requirements, targeting and sources
  • HARMKidney Shot

Spend your current combo points to attempt a stun on your selected enemy.

Assassination · Combat · Subtlety · Target: 1.60.1-beta

Not yet tested in game

Kidney Shot: recorded level 30. Confirm acquisition and other requirements in Details.

In-game nameFF Kidney
No derived feature tags
Details for Kidney Shot on the combo-point target

Macro text

#showtooltip Kidney Shot
/cast [harm,nodead] Kidney Shot
Full requirements, targeting and sources
  • HARMBlind

Stop attacking and attempt Blind on a living mouseover enemy, otherwise your target.

Assassination · Combat · Subtlety · Target: 1.60.1-beta

Not yet tested in game

Blind: recorded level 34. Confirm acquisition and other requirements in Details.

In-game nameFF Blind
Mouseover
Details for Mouseover Blind with auto-attack stopped

Macro text

#showtooltip Blind
/stopattack
/cast [@mouseover,harm,nodead][harm,nodead] Blind
Full requirements, targeting and sources
RogueUtilityResearched

Mouseover Feint

  • HARMFeint

Attempt Feint on a living mouseover enemy, falling back to your current enemy when there is no valid mouseover.

Assassination · Combat · Subtlety · Target: 1.60.1-beta

Not yet tested in game

Feint: recorded level 16. Confirm acquisition and other requirements in Details.

In-game nameFF Feint
Mouseover
Details for Mouseover Feint

Macro text

#showtooltip Feint
/cast [@mouseover,harm,nodead][harm,nodead] Feint
Full requirements, targeting and sources
RogueUtilityResearched

Mouseover Kick

  • HARMKick

Attempt Kick on a living mouseover enemy, falling back to your current enemy when there is no valid mouseover.

Assassination · Combat · Subtlety · Target: 1.60.1-beta

Not yet tested in game

Kick: recorded level 12. Confirm acquisition and other requirements in Details.

In-game nameFF Kick
Mouseover
Details for Mouseover Kick

Macro text

#showtooltip Kick
/cast [@mouseover,harm,nodead][harm,nodead] Kick
Full requirements, targeting and sources
RogueLevellingResearched

Mouseover Pick Pocket from Stealth

  • HARMPick PocketPickpocket utility

Attempt Pick Pocket without bundling a damaging opener that might interrupt looting.

Assassination · Combat · Subtlety · Target: 1.60.1-beta

Not yet tested in game

Pick Pocket: recorded level 4. Confirm acquisition and other requirements in Details.

In-game nameFF Pick Pocket
Mouseover
Details for Mouseover Pick Pocket from Stealth

Macro text

#showtooltip Pick Pocket
/cast [stealth,@mouseover,harm,nodead][stealth,harm,nodead] Pick Pocket
Full requirements, targeting and sources
RogueDamageResearched

Mouseover Premeditation

  • HARMPremeditation

Attempt Premeditation on a living mouseover enemy, falling back to your current enemy when there is no valid mouseover.

Subtlety · Target: 1.60.1-beta

Not yet tested in game

Premeditation: recorded level 25 · talent: Premeditation. Confirm acquisition and other requirements in Details.

In-game nameFF Premeditate
Mouseover
Details for Mouseover Premeditation

Macro text

#showtooltip Premeditation
/cast [@mouseover,harm,nodead][harm,nodead] Premeditation
Full requirements, targeting and sources
  • HARMSap

Stop auto-attack and attempt Sap on a mouseover enemy while stealthed, otherwise on your current enemy.

Assassination · Combat · Subtlety · Target: 1.60.1-beta

Not yet tested in game

Sap: recorded level 10. Confirm acquisition and other requirements in Details.

In-game nameFF Sap
Mouseover
Details for Mouseover Sap without starting an attack

Macro text

#showtooltip Sap
/stopattack
/cast [stealth,@mouseover,harm,nodead][stealth,harm,nodead] Sap
Full requirements, targeting and sources
RogueDamageResearched

Mutilate or Shift Cold Blood

  • HARMMutilate
  • HELPCold BloodSelf · Shift

Attack with Mutilate normally; use a separate Shift press to arm Cold Blood first.

Assassination · Target: 1.60.1-beta

Not yet tested in game

Mutilate: recorded level 30 · talent: Mutilate; Cold Blood: recorded level 25 · talent: Cold Blood. Confirm acquisition and other requirements in Details.

In-game nameFF Mutilate
Modifier
Details for Mutilate or Shift Cold Blood

Macro text

#showtooltip [mod:shift] Cold Blood; Mutilate
/cast [mod:shift] Cold Blood; [nomod:shift,harm,nodead] Mutilate
Full requirements, targeting and sources
RogueDamageResearched

Riposte on your target

  • HARMRiposte

Attempt Riposte on your selected living enemy while out of stealth.

Combat · Target: 1.60.1-beta

Not yet tested in game

Riposte: recorded level 20 · talent: Riposte. Confirm acquisition and other requirements in Details.

In-game nameFF Riposte
No derived feature tags
Details for Riposte on your target

Macro text

#showtooltip Riposte
/cast [nostealth,harm,nodead] Riposte
Full requirements, targeting and sources
RogueLevellingResearched

Sinister Strike on your target

  • HARMSinister Strike

Attempt Sinister Strike on your selected living enemy while out of stealth.

Assassination · Combat · Subtlety · Target: 1.60.1-beta

Not yet tested in game

Sinister Strike: recorded level 1. Confirm acquisition and other requirements in Details.

In-game nameFF Sinister
No derived feature tags
Details for Sinister Strike on your target

Macro text

#showtooltip Sinister Strike
/cast [nostealth,harm,nodead] Sinister Strike
Full requirements, targeting and sources
RoguePvpResearched

Stealthed Cheap Shot

  • HARMCheap Shot

Attempt the stun opener on your selected enemy without forcing an early auto-attack.

Assassination · Combat · Subtlety · Target: 1.60.1-beta

Not yet tested in game

Cheap Shot: recorded level 26. Confirm acquisition and other requirements in Details.

In-game nameFF Cheap Shot
No derived feature tags
Details for Stealthed Cheap Shot

Macro text

#showtooltip Cheap Shot
/cast [stealth,harm,nodead] Cheap Shot
Full requirements, targeting and sources
RogueUtilityResearched

Vanish after stopping your attack

  • HELPVanishSelf

Stop attacking and casting before attempting to Vanish.

Assassination · Combat · Subtlety · Target: 1.60.1-beta

Not yet tested in game

Vanish: recorded level 22. Confirm acquisition and other requirements in Details.

In-game nameFF Vanish
Stopcasting
Details for Vanish after stopping your attack

Macro text

#showtooltip Vanish
/stopattack
/stopcasting
/cast Vanish
Full requirements, targeting and sources
RogueDamageResearched

Venom or Shift Slice and Dice

  • HELPVenomSelf effect · hostile combo-point target
  • HELPSlice and DiceSelf effect · Shift

Spend combo points on the self-buff finisher you choose.

Assassination · Target: 1.60.1-beta

Not yet tested in game

Venom: recorded level 40 · talent: Venom; Slice and Dice: recorded level 10. Confirm acquisition and other requirements in Details.

In-game nameFF Venom Slice
Modifier
Details for Venom or Shift Slice and Dice

Macro text

#showtooltip [mod:shift] Slice and Dice; Venom
/cast [mod:shift,harm,nodead] Slice and Dice; [nomod:shift,harm,nodead] Venom
Full requirements, targeting and sources

Research state

Some ability details still need checking in game. This isn’t a complete, verified spellbook.

Classic Baseline
In Progress
Forever Delta
In Progress
Spell Ids
In Progress
Macro Design
In Progress
Beta Validation
Not Started
Release Ready
No

Choose your talent tree

These are recommendations across the full level range. Learn the spell and select its actual talent before using a key. Shared class abilities can work across trees.

Assassination

17 talent choices · 19 recommended keys

Talent abilities: Cold Blood (recorded level 25), Mutilate (recorded level 30), Venom (recorded level 40).

Browse Assassination keys

Combat

17 talent choices · 20 recommended keys

Talent abilities: Adrenaline Rush (recorded level 40), Blade Flurry (recorded level 30), Riposte (recorded level 20).

Browse Combat keys

Subtlety

19 talent choices · 21 recommended keys

Talent abilities: Ghostly Strike (recorded level 20), Hemorrhage (recorded level 30), Premeditation (recorded level 25), Preparation (recorded level 30).

Browse Subtlety keys

Source snapshot Rogue · build 1.60.1.70009. Passive talents change abilities; they are not cast commands. Legacy can supply earlier points, but early spell access still needs confirmation.

Choose dual-purpose keys for Rogue — spec guidance, consistent pairings and controls to keep separate.

To try a macro, open /macro in game, create a character macro and paste in its text.

Ability and talent audit · 94 reviewed entries

Here’s what we found for each ability and talent in the sources. Some work well as ordinary spellbook buttons; others still need research. These notes don’t replace in-game testing.

  • Adrenaline RushMacro designed

    Recorded from level 40 · requires Adrenaline Rush. Check that you’ve learned it in your spellbook.

    Combat · tier 7 · 1 rank.

    Covered by the listed researched key(s); only an actual learned spell plus the declared level/talent and other gates establishes eligibility.

  • AmbushMacro designed

    Recorded from level 18. Check that you’ve learned it in your spellbook.

    Covered by the listed researched key(s); only an actual learned spell plus the declared level/talent and other gates establishes eligibility.

  • BackstabMacro designed

    Recorded from level 4. Check that you’ve learned it in your spellbook.

    Covered by the listed researched key(s); only an actual learned spell plus the declared level/talent and other gates establishes eligibility.

  • Blade FlurryMacro designed

    Recorded from level 30 · requires Blade Flurry. Check that you’ve learned it in your spellbook.

    Combat · tier 5 · 1 rank.

    Covered by the listed researched key(s); only an actual learned spell plus the declared level/talent and other gates establishes eligibility.

  • BlindMacro designed

    Recorded from level 34. Check that you’ve learned it in your spellbook.

    Covered by the listed researched key(s); only an actual learned spell plus the declared level/talent and other gates establishes eligibility.

  • Blinding PowderUse spellbook action

    Recorded from level 34. Check that you’ve learned it in your spellbook.

    Craft from the known recipe with its source-listed reagent; a normal crafting action needs no combat macro.

  • Cheap ShotMacro designed

    Recorded from level 26. Check that you’ve learned it in your spellbook.

    Covered by the listed researched key(s); only an actual learned spell plus the declared level/talent and other gates establishes eligibility.

  • Cold BloodMacro designed

    Recorded from level 25 · requires Cold Blood. Check that you’ve learned it in your spellbook.

    Assassination · tier 4 · 1 rank.

    Covered by the listed researched key(s); only an actual learned spell plus the declared level/talent and other gates establishes eligibility.

  • Crippling PoisonNeeds more evidence

    Recorded from level 20. Check that you’ve learned it in your spellbook.

    Source describes a crafting/coating skill. Exact usable item ID and safe weapon-slot application are not established; no /cast poison shortcut.

  • Deadly PoisonNeeds more evidence

    Recorded from level 30. Check that you’ve learned it in your spellbook.

    Source describes a crafting/coating skill. Item ranks, actual item IDs and safe main/off-hand application need separate evidence.

  • Detect TrapsPassive

    Recorded from level 24. Check that you’ve learned it in your spellbook.

    Source lists detection as a passive effect with no cast action; do not macro it.

  • Disarm TrapUse spellbook action

    Recorded from level 30. Check that you’ve learned it in your spellbook.

    Use the normal short-range trap-disarm action after manually identifying and approaching a trap; object selection is not an enemy-unit macro.

  • DistractMacro designed

    Recorded from level 22. Check that you’ve learned it in your spellbook.

    Covered by the listed researched key(s); only an actual learned spell plus the declared level/talent and other gates establishes eligibility.

  • EvasionMacro designed

    Recorded from level 8. Check that you’ve learned it in your spellbook.

    Covered by the listed researched key(s); only an actual learned spell plus the declared level/talent and other gates establishes eligibility.

  • EviscerateMacro designed

    Recorded from level 1. Check that you’ve learned it in your spellbook.

    Covered by the listed researched key(s); only an actual learned spell plus the declared level/talent and other gates establishes eligibility.

  • Expose ArmorMacro designed

    Recorded from level 14. Check that you’ve learned it in your spellbook.

    Covered by the listed researched key(s); only an actual learned spell plus the declared level/talent and other gates establishes eligibility.

  • FeintMacro designed

    Recorded from level 16. Check that you’ve learned it in your spellbook.

    Covered by the listed researched key(s); only an actual learned spell plus the declared level/talent and other gates establishes eligibility.

  • GarroteMacro designed

    Recorded from level 14. Check that you’ve learned it in your spellbook.

    Covered by the listed researched key(s); only an actual learned spell plus the declared level/talent and other gates establishes eligibility.

  • Ghostly StrikeMacro designed

    Recorded from level 20 · requires Ghostly Strike. Check that you’ve learned it in your spellbook.

    Subtlety · tier 3 · 1 rank.

    Covered by the listed researched key(s); only an actual learned spell plus the declared level/talent and other gates establishes eligibility.

  • GougeMacro designed

    Recorded from level 6. Check that you’ve learned it in your spellbook.

    Covered by the listed researched key(s); only an actual learned spell plus the declared level/talent and other gates establishes eligibility.

  • HemorrhageMacro designed

    Recorded from level 30 · requires Hemorrhage. Check that you’ve learned it in your spellbook.

    Subtlety · tier 5 · 1 rank · needs Serrated Blades at rank 3.

    Covered by the listed researched key(s); only an actual learned spell plus the declared level/talent and other gates establishes eligibility.

  • Instant PoisonNeeds more evidence

    Recorded from level 20. Check that you’ve learned it in your spellbook.

    Do not confuse a poison recipe spell ID with a usable inventory item. Application macro awaits exact item/rank evidence.

  • KickMacro designed

    Recorded from level 12. Check that you’ve learned it in your spellbook.

    Covered by the listed researched key(s); only an actual learned spell plus the declared level/talent and other gates establishes eligibility.

  • Kidney ShotMacro designed

    Recorded from level 30. Check that you’ve learned it in your spellbook.

    Covered by the listed researched key(s); only an actual learned spell plus the declared level/talent and other gates establishes eligibility.

  • Mind-numbing PoisonNeeds more evidence

    Recorded from level 24. Check that you’ve learned it in your spellbook.

    Crafting/coating description does not establish a safe item-use macro or usable item ID; preserve deliberate weapon application.

  • MutilateMacro designed

    Recorded from level 30 · requires Mutilate. Check that you’ve learned it in your spellbook.

    Assassination · tier 5 · 1 rank.

    Covered by the listed researched key(s); only an actual learned spell plus the declared level/talent and other gates establishes eligibility.

  • Pick PocketMacro designed

    Recorded from level 4. Check that you’ve learned it in your spellbook.

    Covered by the listed researched key(s); only an actual learned spell plus the declared level/talent and other gates establishes eligibility.

  • PremeditationMacro designed

    Recorded from level 25 · requires Premeditation. Check that you’ve learned it in your spellbook.

    Subtlety · tier 4 · 1 rank.

    Covered by the listed researched key(s); only an actual learned spell plus the declared level/talent and other gates establishes eligibility.

  • PreparationMacro designed

    Recorded from level 30 · requires Preparation. Check that you’ve learned it in your spellbook.

    Subtlety · tier 5 · 1 rank.

    Covered by the listed researched key(s); only an actual learned spell plus the declared level/talent and other gates establishes eligibility.

  • RiposteMacro designed

    Recorded from level 20 · requires Riposte. Check that you’ve learned it in your spellbook.

    Combat · tier 3 · 1 rank · needs Deflection at rank 3.

    Covered by the listed researched key(s); only an actual learned spell plus the declared level/talent and other gates establishes eligibility.

  • RuptureMacro designed

    Recorded from level 20. Check that you’ve learned it in your spellbook.

    Covered by the listed researched key(s); only an actual learned spell plus the declared level/talent and other gates establishes eligibility.

  • Safe FallPassive

    Recorded from level 40. Check that you’ve learned it in your spellbook.

    Passive reduction of falling damage has no cast action.

  • SapMacro designed

    Recorded from level 10. Check that you’ve learned it in your spellbook.

    Covered by the listed researched key(s); only an actual learned spell plus the declared level/talent and other gates establishes eligibility.

  • Sinister StrikeMacro designed

    Recorded from level 1. Check that you’ve learned it in your spellbook.

    Covered by the listed researched key(s); only an actual learned spell plus the declared level/talent and other gates establishes eligibility.

  • Slice and DiceMacro designed

    Recorded from level 10. Check that you’ve learned it in your spellbook.

    Covered by the listed researched key(s); only an actual learned spell plus the declared level/talent and other gates establishes eligibility.

  • SprintMacro designed

    Recorded from level 10. Check that you’ve learned it in your spellbook.

    Covered by the listed researched key(s); only an actual learned spell plus the declared level/talent and other gates establishes eligibility.

  • StealthMacro designed

    Recorded from level 1. Check that you’ve learned it in your spellbook.

    Covered by the listed researched key(s); only an actual learned spell plus the declared level/talent and other gates establishes eligibility.

  • VanishMacro designed

    Recorded from level 22. Check that you’ve learned it in your spellbook.

    Covered by the listed researched key(s); only an actual learned spell plus the declared level/talent and other gates establishes eligibility.

  • VenomMacro designed

    Recorded from level 40 · requires Venom. Check that you’ve learned it in your spellbook.

    Assassination · tier 7 · 1 rank · needs Mutilate at rank 1.

    Covered by the listed researched key(s); only an actual learned spell plus the declared level/talent and other gates establishes eligibility.

  • Wound PoisonNeeds more evidence

    Recorded from level 32. Check that you’ve learned it in your spellbook.

    Source recipe/coating skill requires item/rank and weapon-slot evidence before an application macro can be published.

  • Improved GougePassive

    Assassination · tier 1 · 3 ranks.

    Assassination passive talent; changes other actions or stats and is not an independently castable macro ability.

  • Remorseless AttacksPassive

    Assassination · tier 1 · 2 ranks.

    Assassination passive talent; changes other actions or stats and is not an independently castable macro ability.

  • MalicePassive

    Assassination · tier 1 · 5 ranks.

    Assassination passive talent; changes other actions or stats and is not an independently castable macro ability.

  • RuthlessnessPassive

    Assassination · tier 2 · 3 ranks.

    Assassination passive talent; changes other actions or stats and is not an independently castable macro ability.

  • MurderPassive

    Assassination · tier 2 · 2 ranks.

    Assassination passive talent; changes other actions or stats and is not an independently castable macro ability.

  • Improved Slice and DicePassive

    Assassination · tier 2 · 3 ranks.

    Assassination passive talent; changes other actions or stats and is not an independently castable macro ability.

  • Relentless StrikesPassive

    Assassination · tier 3 · 1 rank.

    Assassination passive talent; changes other actions or stats and is not an independently castable macro ability.

  • Improved Expose ArmorPassive

    Assassination · tier 3 · 2 ranks.

    Assassination passive talent; changes other actions or stats and is not an independently castable macro ability.

  • LethalityPassive

    Assassination · tier 3 · 5 ranks · needs Malice at rank 5.

    Assassination passive talent; changes other actions or stats and is not an independently castable macro ability.

  • Vile PoisonsPassive

    Assassination · tier 4 · 5 ranks.

    Assassination passive talent; changes other actions or stats and is not an independently castable macro ability.

  • Improved PoisonsPassive

    Assassination · tier 4 · 5 ranks.

    Assassination passive talent; changes other actions or stats and is not an independently castable macro ability.

  • VigorPassive

    Assassination · tier 5 · 2 ranks.

    Assassination passive talent; changes other actions or stats and is not an independently castable macro ability.

  • Improved Kidney ShotPassive

    Assassination · tier 5 · 2 ranks.

    Assassination passive talent; changes other actions or stats and is not an independently castable macro ability.

  • Seal FatePassive

    Assassination · tier 6 · 5 ranks.

    Assassination passive talent; changes other actions or stats and is not an independently castable macro ability.

  • Improved EvisceratePassive

    Combat · tier 1 · 3 ranks.

    Combat passive talent; changes other actions or stats and is not an independently castable macro ability.

  • Improved Sinister StrikePassive

    Combat · tier 1 · 2 ranks.

    Combat passive talent; changes other actions or stats and is not an independently castable macro ability.

  • Lightning ReflexesPassive

    Combat · tier 1 · 5 ranks.

    Combat passive talent; changes other actions or stats and is not an independently castable macro ability.

  • Puncturing WoundsPassive

    Combat · tier 2 · 3 ranks.

    Combat passive talent; changes other actions or stats and is not an independently castable macro ability.

  • DeflectionPassive

    Combat · tier 2 · 3 ranks.

    Combat passive talent; changes other actions or stats and is not an independently castable macro ability.

  • PrecisionPassive

    Combat · tier 2 · 3 ranks.

    Combat passive talent; changes other actions or stats and is not an independently castable macro ability.

  • EndurancePassive

    Combat · tier 3 · 2 ranks.

    Combat passive talent; changes other actions or stats and is not an independently castable macro ability.

  • Improved SprintPassive

    Combat · tier 3 · 2 ranks.

    Combat passive talent; changes other actions or stats and is not an independently castable macro ability.

  • Improved KickPassive

    Combat · tier 4 · 2 ranks.

    Combat passive talent; changes other actions or stats and is not an independently castable macro ability.

  • Flawless ExecutionPassive

    Combat · tier 4 · 1 rank.

    Combat passive talent; changes other actions or stats and is not an independently castable macro ability.

  • Dual Wield SpecializationPassive

    Combat · tier 4 · 5 ranks · needs Precision at rank 3.

    Combat passive talent; changes other actions or stats and is not an independently castable macro ability.

  • Hack and SlashPassive

    Combat · tier 5 · 5 ranks.

    Combat passive talent; changes other actions or stats and is not an independently castable macro ability.

  • Weapon ExpertisePassive

    Combat · tier 6 · 2 ranks · needs Blade Flurry at rank 1.

    Combat passive talent; changes other actions or stats and is not an independently castable macro ability.

  • AggressionPassive

    Combat · tier 6 · 3 ranks.

    Combat passive talent; changes other actions or stats and is not an independently castable macro ability.

  • CamouflagePassive

    Subtlety · tier 1 · 5 ranks.

    Subtlety passive talent; changes other actions or stats and is not an independently castable macro ability.

  • Master of DeceptionPassive

    Subtlety · tier 1 · 3 ranks.

    Subtlety passive talent; changes other actions or stats and is not an independently castable macro ability.

  • OpportunityPassive

    Subtlety · tier 1 · 2 ranks.

    Subtlety passive talent; changes other actions or stats and is not an independently castable macro ability.

  • SetupPassive

    Subtlety · tier 2 · 3 ranks.

    Subtlety passive talent; changes other actions or stats and is not an independently castable macro ability.

  • ElusivenessPassive

    Subtlety · tier 2 · 2 ranks.

    Subtlety passive talent; changes other actions or stats and is not an independently castable macro ability.

  • Dirty TricksPassive

    Subtlety · tier 2 · 2 ranks.

    Subtlety passive talent; changes other actions or stats and is not an independently castable macro ability.

  • Improved AmbushPassive

    Subtlety · tier 2 · 3 ranks.

    Subtlety passive talent; changes other actions or stats and is not an independently castable macro ability.

  • InitiativePassive

    Subtlety · tier 3 · 3 ranks.

    Subtlety passive talent; changes other actions or stats and is not an independently castable macro ability.

  • Improved DistractPassive

    Subtlety · tier 3 · 2 ranks.

    Subtlety passive talent; changes other actions or stats and is not an independently castable macro ability.

  • Heightened SensesPassive

    Subtlety · tier 4 · 2 ranks.

    Subtlety passive talent; changes other actions or stats and is not an independently castable macro ability.

  • Serrated BladesPassive

    Subtlety · tier 4 · 3 ranks.

    Subtlety passive talent; changes other actions or stats and is not an independently castable macro ability.

  • Dirty DeedsPassive

    Subtlety · tier 5 · 2 ranks.

    Subtlety passive talent; changes other actions or stats and is not an independently castable macro ability.

  • QuietusPassive

    Subtlety · tier 6 · 5 ranks · needs Dirty Deeds at rank 2.

    Subtlety passive talent; changes other actions or stats and is not an independently castable macro ability.

  • CutthroatPassive

    Subtlety · tier 6 · 5 ranks.

    Subtlety passive talent can enable Ambush outside Stealth after Backstab. The published opener deliberately keeps its stealth guard; use an ordinary Ambush action button for the proc. No automatic proc detection.

  • Thousand CutsPassive

    Subtlety · tier 7 · 1 rank · needs Preparation at rank 1.

    Subtlety passive talent; changes other actions or stats and is not an independently castable macro ability.

  • AttackNeeds more evidence

    General-tab source capture has unknown acquisition level and incomplete item/weapon or training requirements. Keep the ordinary action available; no specialised macro or unlock claim is fabricated.

  • Pick LockNeeds more evidence

    General-tab source capture has unknown acquisition level and incomplete item/weapon or training requirements. Keep the ordinary action available; no specialised macro or unlock claim is fabricated.

  • Shoot BowNeeds more evidence

    General-tab source capture has unknown acquisition level and incomplete item/weapon or training requirements. Keep the ordinary action available; no specialised macro or unlock claim is fabricated.

  • Shoot CrossbowNeeds more evidence

    General-tab source capture has unknown acquisition level and incomplete item/weapon or training requirements. Keep the ordinary action available; no specialised macro or unlock claim is fabricated.

  • Shoot GunNeeds more evidence

    General-tab source capture has unknown acquisition level and incomplete item/weapon or training requirements. Keep the ordinary action available; no specialised macro or unlock claim is fabricated.

  • ThrowNeeds more evidence

    General-tab source capture has unknown acquisition level and incomplete item/weapon or training requirements. Keep the ordinary action available; no specialised macro or unlock claim is fabricated.

  • Dual WieldPassive

    General-tab passive; no cast command.

  • Armor ProficiencyPassive

    General-tab passive; no cast command.

  • DodgePassive

    General-tab passive; no cast command.

  • ParryPassive

    General-tab passive; no cast command.

  • LanguagesPassive

    General-tab passive; no cast command.

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